![]() ![]() ![]() "Get started! Get involved, get as much help as you can. "Don't forget to delete your work! Starting over frequently is a great way to work your design muscles." - Mark Essen, Nidhogg ![]() Drummond also noted that GameMaker doesn't translate to any other engines, so if you're looking to make the jump to Unity or another engine down the line, this might not be the tool for you. "It's very easy and fast to develop, but does come at a performance cost if done incorrectly," he says. "I like that in the beginning stages of a project you can iterate quickly and focus on the game design, but down the line this will bite you in the butt if you don't maintain some personal organizational standards!"ĭuncan Drummond, the creator of beloved roguelike Risk of Rain, also noted that GameMaker's ease of use can come back to haunt developers. "Because GameMaker is so forgiving with its code, projects can get messy very quickly," Essen says. Of course, you might not be making a Steam-ready game right off the bat. ![]()
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